RPG Template Test v0.0.05
RPG Template Test » Devlog
Updates in v0.0.05:
- Tidied and streamlined things for myself, and reduced the number of nodes required to string lines of dialogue together to just one. This can potentially help performance further down the line, if and when I come to using this dialogue system in a larger game.
- Rather than just grabbing its given dialogue, interacting with an entity now triggers a generic "entity event" node, which in turn contains the dialogue. This middleman makes things infinitely more powerful, as it can be easily configured with its own script, adding logic to which dialogue is shown, triggering cutscenes, unlocking doors, transitioning the player to new maps, or whatever else - though of those, dialogue is the only implemented feature so far, so this updated demo showcases that a bit.
Files
rpg_test_0_0_05_windows.zip 21 MB
Aug 04, 2022
rpg_test_0_0_05_linux.zip 22 MB
Aug 04, 2022
rpg_test_0_0_05_android.zip 30 MB
Aug 04, 2022
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RPG Template Test
Testing out a basic RPG template I'm building for my own use
Status | Prototype |
Author | Snowy Fox |
Genre | Role Playing |
Tags | 2D, Godot, Prototype, Short, Singleplayer |
More posts
- RPG Template Test v0.0.04Aug 02, 2022
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